// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007

{$VERSION 3.1.0027}
{$CLEO .cs}

//-------------MAIN---------------
thread 'EMPROANONMOD' 
0662: NOP "SCRIPT BY THEANONMOD ANG" 
0662: NOP "EMAIL : THEANONMOD@HOTMAIL.COM" 
0662: NOP "DO NOT STEAL!" 

:EMPROANONMOD_98
wait 50 
if 
   Player.WantedLevel($PLAYER_CHAR) > 3
jf @EMPROANONMOD_98 
wait 100 
Model.Load(#GREENWOO)
Model.Load(#FAM1)
Model.Load(#FAM2)
Model.Load(#FAM3)
Model.Load(#SHOTGSPA)
038B: load_requested_models 
wait 500 
04C4: store_coords_to 1@ 2@ 3@ from_actor $PLAYER_ACTOR with_offset 50.0 0.0 5.0 
02C1: store_to 1@ 2@ 3@ car_path_coords_closest_to 1@ 2@ 3@ 
04C4: store_coords_to 14@ 15@ 16@ from_actor $PLAYER_ACTOR with_offset 6.0 0.0 0.0 
wait 100 
02A3: enable_widescreen 1 
Player.CanMove($PLAYER_CHAR) = False
wait 1000 
1@ = Car.Create(#GREENWOO, 14@, 15@, 16@)
01EC: make_car 1@ very_heavy 1 
09E9: car 1@ add_single_nitro 
0209: $CARCOLOR = random_int_in_ranges 1 1 
0229: set_car 1@ primary_color_to $CARCOLOR secondary_color_to $CARCOLOR 
07AF: $FAM_GROUP = player $PLAYER_CHAR group 
0129: 0@ = create_actor_pedtype 24 model #FAM1 in_car 1@ driverseat 
Actor.Health(0@) = 1100
Actor.Armour(0@) = 150
Actor.WeaponAccuracy(0@) = 100
Car.SetImmunities(1@, 0, 0, 0, 1, 0)
Actor.WeaponAccuracy(0@) = 75
0446: set_actor 0@ immune_to_headshots 0 
0946: set_actor 0@ actions_uninterupted_by_weapon_fire 1 
07DD: set_actor 0@ temper_to 100 // see pedstats.dat 
04D8: set_actor 0@ drowns_in_water 0 
0631: put_actor 0@ in_group $FAM_GROUP 
wait 0 
067A: put_camera_on_car 1@ with_offset 15.0 15.0 10.0 point_to_car 1@ tilt 15.0 2 
00BC: show_text_highpriority GXT 'PRO1' time 2000 flag 1 
wait 3000 
02A3: enable_widescreen 0 
Player.CanMove($PLAYER_CHAR) = True
Camera.Restore_WithJumpCut
01C8: 2@ = create_actor_pedtype 24 model #FAM2 in_car 1@ passenger_seat 0 
Actor.Health(2@) = 1100
Actor.Armour(2@) = 150
Actor.WeaponAccuracy(2@) = 100
0446: set_actor 2@ immune_to_headshots 0 
04D8: set_actor 2@ drowns_in_water 0 
0946: set_actor 2@ actions_uninterupted_by_weapon_fire 1 
07DD: set_actor 2@ temper_to 100 // see pedstats.dat 
0631: put_actor 2@ in_group $FAM_GROUP 
01C8: 3@ = create_actor_pedtype 24 model #FAM3 in_car 1@ passenger_seat 1 
Actor.Health(3@) = 1100
Actor.Armour(3@) = 150
0446: set_actor 3@ immune_to_headshots 0 
04D8: set_actor 3@ drowns_in_water 0 
0946: set_actor 3@ actions_uninterupted_by_weapon_fire 1 
07DD: set_actor 3@ temper_to 100 // see pedstats.dat 
0631: put_actor 3@ in_group $FAM_GROUP 
Actor.WeaponAccuracy(3@) = 100
Car.SetDriverBehaviour(1@, 5)
Car.SetMaxSpeed(1@, 85.0)
Car.Health(1@) = 10000
Car.SetImmunities(1@, 0, 0, 0, 1, 0)
wait 0 
01B2: give_actor 0@ weapon 27 ammo 999 // Load the weapon model before using this 
01B2: give_actor 2@ weapon 27 ammo 999 // Load the weapon model before using this 
01B2: give_actor 3@ weapon 27 ammo 999 // Load the weapon model before using this 
$MARKER1 = Marker.CreateAboveActor(0@)
$MARKER2 = Marker.CreateAboveActor(2@)
$MARKER3 = Marker.CreateAboveActor(3@)
Marker.SetColor($MARKER1, 2)
Marker.SetColor($MARKER2, 2)
Marker.SetColor($MARKER3, 2)
wait 2000 
Marker.Disable($MARKER1)
Marker.Disable($MARKER2)
Marker.Disable($MARKER3)
jump @EMPROANONMOD_761 

:EMPROANONMOD_761
wait 0 
if 
   Actor.Dead(0@)
   Actor.Dead(2@)
   Actor.Dead(3@)
jf @EMPROANONMOD_798 
jump @EMPROANONMOD_825 

:EMPROANONMOD_798
wait 0 
if 
   Actor.Dead($PLAYER_ACTOR)
jf @EMPROANONMOD_761 
jump @EMPROANONMOD_878 

:EMPROANONMOD_825
wait 0 
Car.RemoveReferences(1@)
Actor.RemoveReferences(0@)
Actor.RemoveReferences(2@)
Actor.RemoveReferences(3@)
Marker.Disable($MARKER1)
Marker.Disable($MARKER2)
Marker.Disable($MARKER3)
jf @EMPROANONMOD_98 
jump @EMPROANONMOD_932 

:EMPROANONMOD_878
Car.RemoveReferences(1@)
Actor.RemoveReferences(0@)
Actor.RemoveReferences(2@)
Actor.RemoveReferences(3@)
Marker.Disable($MARKER1)
Marker.Disable($MARKER2)
Player.ClearWantedLevel($PLAYER_CHAR)
wait 1500 
jf @EMPROANONMOD_98 
jump @EMPROANONMOD_932 

:EMPROANONMOD_932
jump @EMPROANONMOD_98 
